
2 FG increased accuracy, secondary diffuse bump
apply lambert to the objects in the lamp, change colour then a
lighter version of it to the incandescence

3: Create a plane with a lambert shader colour white
a lil bit of incandescence (greyish)
the under render stats unchecked cast shadows, recieve shadows, primary visibility

4 Increase the V value in the Incandescence
No lights used here ^_^ just object shaders :P

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